Hi again!
In my previous diary entry I introduced myself and my GSoC project with Valhalla, and I mentioned we were still putting the finishing touches on the exact main goal. Now we have it! We’re focusing on area routing. This is basically means making the router cross open pedestrian areas (like squares) instead of walking around them and generating weird and inefficient routes. This diary entry is a deep dive into the research I’ve done while exploring the different options.
The problem with pedestrian areas
When you ask a router to go across a square, you would expect it to cross it like any person would. But a lot of routers don’t do that, they may send you around the perimeter or go along the streets surrounding the square. The problem here is that the open area has no “ways” inside of it to travel on.
Let’s see one example (using Valhalla) on Plaza Santo Domingo in Murcia (my hometown!):


