danieldegroot2's Comments
| Changeset | When | Comment |
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| 143978854 | correction: (unfortunately) no time travel included. (typos happen too.) |
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| 143978854 | Hey and welcome robbykanyur, Thank you for contributing to OpenStreetMap! Your contributions help improve the map for everyone using the data behind it. Your changes look okay. Note, access=no prohibits all modes of transport to everyone, whereas access=private allows private (and emergency) access.
Regarding
I understand your concerns regarding inconvenient situations you may come across as an effect of a.o. missing or inaccurate data. Contributing to OpenStreetMap is voluntary. Also, beginners usually don't understand access right away, and will leave it on default, or accidentally split etc. ways which can cause them to lose some data. Many people aren't a knucklehead; mistakes are human and humans have lives. And, we can usually correct those fairly easily. As for applications using the data, there is generally some delay before the data gets to the application, so it may take some time to see your changes there. On the main openstreetmap.org you can wait some time and then try refreshing your cache (Ctrl + Shift + F5, or similar, depends on the browser). Changes will take longer to show up for lower zoom levels and marine coastlines. Have you considered talking to the developer cooeecall on Reddit? It seems the app is including ways which are unreachable; this road looks like it could only be reached via the existing private road. This should preferably not happen, eventhough there are some legitimate unconnected ways (collectively called 'islands') which can be reached (like actual islands).
You should also join the (local) community via
Have fun riding and mapping! :-) Regards, Daniel |
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| 143963774 | Modified in
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| 143206367 | half_door is two movable parts on top of each other? |
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| 142515759 | Let me know which tags to remove from which objects and I'll remove them when I have time. Thanks for reviewing the changeset. |
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| 142515759 | They are a fallback. You can remove them if they aren't relevant enough. |
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| 142498123 | Hey Minh, I've added some details in
Let me know what you think. impiaaa adviced against adding an address earlier as most of the other city parks don't have one and 650 is the address for the surrounding apartment complex, but I've left it as-is. Regards, Daniel |
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| 137504552 | Proposed cycleway seems to end halfway at
Are you sure there is a dead end here? |
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| 142414527 | Adjusted the parking in
Someone with local knowledge of how the non-parking areas are used can adjust them where needed later. |
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| 142389028 | No problem. |
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| 142414527 | Hey Victor, This is clearly a landuse area, not a building. You can see on aerial imagery:
This changeset has been reverted in
As reminder, within the Kilkenny city area, Esri Clarity and Esri (previously also Maxar) are better aligned, clearer and the last one more up-to-date than Bing or other layers.
Regards, Daniel |
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| 142389028 | Hallo steelcroissant, Im Gebau: paving stones etc.
Sehe
Jetzt geandert im
Schone surveying gewunscht :-) Grub, Daniel |
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| 120716804 | It is the street name for (part of)
See Mapillary
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| 142025595 | Both are now mapped as a node. I have made
Regards, Daniel |
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| 142025595 | Please read the first paragraph and the linked page again. So,
There is only one gate, based on aerial imagery, but it is mapped as both a node and a way where possible to properly detail some of its properties (shape, topology, ...). It is not intended as a duplicate of the node. There is no consensus on mapping such features as both a node, way, or area. (last one not relevant here) Again, let me know if anything is unclear. |
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| 142042340 | This changeset reverts the following
Some of these changes have been manually re-applied as part of
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| 142025595 | Hey BCNorwich, I understand your concerns, assuming you are refering to
There has been some discussion on mapping gates as ways at
As such, this is a case of
I would like to kindly suggest
Let me know if anything is unclear.
I am personally aware there are very few gates mapped as ways, however I suppose this is due to lack of high quality imagery, mapper time/energy, and organic growth of level of detail in the project. This changeset has been reverted by
Happy mapping :-) Regards, Daniel |
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| 141990430 | Used the following articles for reference only
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| 141433512 | Bonsoir Rambodechalons, Merci de contribuer à OpenStreetMap ! Veuillez éviter de relier (nous appelons cela "coller") l'utilisation des terres à d'autres objets sans rapport, tels que les routes et les lignes électriques. Vous pouvez le faire en maintenant la touche ALT de votre clavier pendant que vous créez la zone, ou en déplaçant un point qui fait partie de la zone. Vous pouvez aussi toujours les déconnecter en utilisant la touche "D" de votre clavier si nécessaire. Vos changements
Amélioré en
Bonne cartographie ! Salut, Daniel --- Hey Rambodechalons Thank you for contributing to OpenStreetMap! Please avoid connecting (we call it "glueing") landuse to other unrelated objects like roads and power lines. You can do so by holding the ALT button on your keyboard while creating the area, or moving a point which is part of the area. You can also always disconnect them by using the "D" button on your keyboard if needed. Your changes
Improved in
Happy mapping! Regards, Daniel |
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| 141424114 | Hey Frans, It seems there are numerous orphaned nodes left now. Happy mapping :-) Regards, Daniel |