SekeRob's Comments
| Changeset | When | Comment |
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| 116761578 | It's called 'noexit' ;-) 'oneway' is when a road is only allowing traffic in 1 direction, which obviously is not possible on dead end streets. A noexit tag is not required when the dead end last node is more than 15 meters away from any other way. The navigator anyway knows not to include in route unless the destination is in the dead end. U can use traffic sign UK:816 at the entry (when present), most don't have though ciao |
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| 116753240 | Updated solar farm too, buildings, fence outline. |
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| 95224223 | Did query it with DWG that day i made the edit, no response at all. I like the creative 'circonvallazione' though :o} |
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| 95224223 | Lol, did not see that as wikipedia=en:... link on his kingdom border. |
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| 110027441 | Hi, when you map buildings that share walls you need to connect the white nodes at the corner so the turn grey. Else OSM thinks one building is on top of the other but does not know which. ciao |
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| 113685554 | Oops, I slipped up in my previous life, in this one it is 'no_u_turn'. In fact, with 'only' Crispi also becomes inaccessible going south. Agreed? Fixed in a moment. |
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| 116618431 | Huh, a dead end street can never be 1 way, neither can a node be 1 way as you write in your comment, but, you tagged it actually correct as noexit. :O)) |
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| 116606012 | Hi, new flag. You shared footway and building edges and probable added level=1 to overcome exit-save warning of the building-highway crossing. Can't do neither 2. BUT, if you cut up the building edges and add the footway tags you can, at least it wont generate that or duplicate edge warnings. Given the roof, that should be on level=1 I think, the new default, touch a roof without that tag and the wizard fires up to upgrade. Then the path can be returned to level=0 or rather no level as that is the default. Anyway, the footway along the grass is floating at level 1 so the next warning will be a '... long xyz without a bridge...' ;O) I'll be happy to fix it for you, but how else can we learn but from our mistakes i.e. DIY. :O))) ciao ciao |
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| 116601386 | Hi Please see the warnings above this comment. You need to make sure to connect the roads at crossing. When successful, the white node turns grey. If a road ends near another road but is not connected you need to put a 'noexit=yes' tag at the end. No exit is required when a road ends within 15 meters of another. I've fixed the above for you Ciao. |
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| 116262129 | OK, I have created the walking route for you of 2° tappa which seems to start/end momentarily as Bosco d'Olmi. Click on link below to see the route. Up to you to do the rest and delete the path which I've moved OFF to the side of the existing roads and track to resolve the duplicate edges, a non-no in mapping. If you have questions how to continue let me know. ciao link to relation: relation/13722706 |
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| 116262129 | Hi, You mapped your parh on top of S.Filippo on top of other roads. You cant so that, plus you have 7 warnings of 7 crossing you did not connect. The proper way is to tag a historica hiking route relation using exisring roads and sidewalk. If you're done i can set it up at the forest end and then you can finish it, but the path itselff has to be deleted at it caused 340 duplicate edge warnings Let me know, OGGI Ciao |
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| 116558343 | If the signs at entry points are roundabout + yield it's a roundabout AND when it's tagged as roundabout you remove the oneway tag. OSM known which way it goes ;o) |
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| 105685384 | Btw, guess Giovani is a typo too 🤓 |
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| 105685384 | The etymology wikipedia tag i already added 8 months ago and is with 1 L. Took a photo ATT and IIRC the sign was at eye height on the SW or SE square wall, so i can check, 99% its a typo in the name field. I'll trace it back in my cycle prog. Cheers |
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| 116546264 | Well at least the forest in 1km zoom resolution is back so what we did at least did something good. This forest MP needs big time dividing for maintainability. Last week hit on 1 with 4500 members and 56,000 nodes. The full trick box needed applying to get that beast in order... unclosed ring, the mapper had stopped probably because the screen would not refresh. Takes 30 seconds on mine with 16GB ram. TTYL |
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| 116546264 | High I battled with this forest of 2100 members this morning many many areas that had 2 outlines, 1 for the forest inner and one for the inside (Don't ask me what that mapper was thinking). There's still dozens of 'outer' areas in this MP that are not even tagged with the inner role so they render with trees in them. I was actually waiting for the 10:30PM update by OSM Inspector to see if anything else needed addressing, so observing you did something to a scrub zone from which I cleaned the duplicate lines this morning, so please be patient. If 2 start hacking in the same wood, 1 will end up below a fallen tree ;o). ciao |
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| 116538396 | Apologies if the forest disappeared. This mad collection of 2100 members somewhere has an overlap or unclosed line or something. Hope tonight OSM Inspector will point to the place where the issue sits. |
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| 116516768 | Impossible to work with, nuts to say the least to have a forest with 2102 members, screens updating as slow a molasses. |
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| 116452249 | Hi, Osmose is flagging 4 areas with "Untagged area object" at the newly mapped cantina, which have surface feature tags such as cobblestone but no key tag what the use of the area is. Mapping paved areas in OSM is a very grey zone outside highway and landuse type, nothing satisfactory I've come across. ciao |
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| 116502703 | While there, squared the building corners. |