SekeRob's Comments
| Changeset | When | Comment |
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| 149026052 | Hi, Vi prego controlla l'edificio che hai importato con MapWithAI e verifica nelle immagini satellitari se la sagoma corrisponde alla realtà , p.e.
ciao |
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| 148924557 | Escape CS: Correct comment is: landuse/cover, ways, lay refinements, destinations/directions, road details, maxspeed, smoothness, marking tags, stop spot. Cocullo train station details, platform, footway. Tunnel details, narrow, below default height. |
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| 148605588 | So, after second survey not interrupted by rain, civ 2 thru 12d mapped, brand new shields, but not from yesterday, different model with street name below, the shield for 1 is gone at post office, left over the mail drop box (photo in cloud), don't ask me when that happened but suspect same time as the new 2-12d series were placed. There's 2x 10, Poste Italiane web site says theirs is 10A (10a per Istat dictate). The cemetery seen all from 1 through 18 except 2 and 15. A florist told those were just gate numbers for the visitors (presume emergency services too). The cemetery is officially at Chiarini 1 (there's a cemetery website "Find A Grave" even giving the Cemetery ID: 2737452, civ number 1 is at the main gate. Strictly speaking 16,17,18 are physically on Bruno Madonna. 3-14 east side, I'd say Chiarini as it's on a path extension from the main gate and parking with the noted bollards. Oh, and opening hours, found 3 boards, 3 different times, the one on nr7 does not mention October. covers Apr-May, Jun-Sep, Nov-Mar. Different hours per season. |
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| 116351557 | Hi Martin, Really, so how did you get to this one, according my daily log somewhere on the 18-19th jan 2022. That was being led by example and by the nose of a 'I have been here many years' mapper who resides somewhere in the L'Aquila region. Stopped doing that roundabout 2 years ago too. He was/is Multipolygoning all and everything, building sides inclusive, maddening... When I get to these, by chance, I rip these apart, as me and ivanbranco (mostly) had and have been doing all over the area for farmland in particular. At any rate, think it's a good idea to acquaint oneself with new works of a mapper before issuing KISS reminders ;O) cheerio |
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| 148605588 | PS The civ.nr shields say Città di Montesilvano above. Many villages in the area only print their names on civ.nr shields, never a streetname. In Villa Raspa they make sure you know you're in Spoltore :O) |
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| 148605588 | 1) civ 3-14 relate to the address of the cemetery, not Togliatti. Added footway from parking to nr 7. There's steep stairs there and a board with 3 seasons opening hours. Also there's bollards there to prevent cars going in to drive to nr 3-6.
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| 148605588 | You put it there... node/11728064512 sans addr:street Shop POI on first floor, no address, no addr:floor too. Where's that documented? |
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| 148605588 | And that goes for the post office as well ? |
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| 148605588 | PS On this CS there's also a series of housenumbers you put on the cemetery outline, a novelty to me, without street name. OSM wants addr:street ciao |
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| 148605588 | Hi,
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| 148349106 | This was only a partial upload excluding a wood relation in WIP! Please do not try to correct while in WIP state! thx |
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| 102500295 | Hi, It would have been the local CP, Gruppo Volontario Comunale di Protezione Civile Frisa (Ch), and per the www still at the Pz Piemonte square, a facebook entry at
ciao |
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| 148158801 | Well, the correct way is actually landuse=industrial + industrial=depot + depot=material + material=sand (the original mapping an early effort of mine). While this wiki is quite restrictive, depots are used for lots of things, and are actually called that here... deposito, Zero natural for sure. I'll make the correction in a little. ciao |
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| 148158801 | Hi, No, it's NOT a natural=sand, that's tagging for renderer, it's a depot where sand is stored! Kindly reverse. |
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| 148201461 | PS I'd recommend to try JOSM as ID Editor is not up to complex multipolygon relation handling. |
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| 148201461 | Hi, I've done some provisional correction of this pile-up of errors, duplicate residential areas, duplicate fell zones, which are actually farmland and outline corrections for self intersection. See
ciao |
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| 148049957 | This is what you did per Achavi deleting buildings inclusive
Think this needs reverting and be redone correctly. ciao |
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| 148049957 | Hi You put a path cross buildings of half the village. Import? The edit set summary even warns i.e. before you uploaded. Ciao |
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| 147852241 | This example shows it in the simplest form grassland inside a forest. The grassland is a simple polygon, but if you couple this to a second grassland patch they together become a multipolygon (MP) where both are an outer member of their MP. When one is inside the forest, then only the 1 is made also an inner member of the Forest. Then you get the Forest being the outer in the MP relation and the grassland patch the inner relation/282825#map=14/45.8261/6.6311 If you click on the outer way, only the forest is highlighted. If you click on the inner way, only the grassland is highlighted. You see it's in first order tagged as grassland, but then made an inner member of the forest MP. In your case the ski zones are just being outlined on top of everything else so they're not defined as 'inner' to anything i.e. this relation/17261841 being a 3 part outer MP relation. |
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| 147785965 | Nee het stoort mij voor geen meter, de process volgorde is wat stoort, een revert van de vorige wijziging(en), door mij, en dan het inlezen van de nieuwe. Daar wordt door Pascal Neis wekelijks een lijstje van gemaakt. Die van jouw: https://resultmaps.neis-one.org/hdyc-reverted-entities?uid=327477 De laatste node/2842289976, ook een BAG import revert en als je doorbladert lijkt het dat er behoorlijk mee gestrooit wordt in de Paesi Bassi. Blijft, dat die gebouwen alle 6 recht of nagenoeg recht zijn maar door BAG kromgetrokken worden. Daarvoor was de Q functie toch gedacht om die beeldvervorming te corrigeren. Zou toch wel de zorg van de importeur moeten zijn, of? ciao |